Slot Machine

Slot Machine – how Lines and Hold and Spin work

by BGaming

RTP
97.00%
Variance
Very high
Max cash prize
2,124x
Grid layout
3x3
Winning ways
5 Lines
Released
07/12/2023
Slot Machine

No Line Value Leaves Bonus Coins Dead in the Base Game

The BONUS coin is the only symbol in Slot Machine that the paytable gives no line value: it pays exclusively inside the Hold and Spin it triggers. So in the base game one or two coins on the five Lines are dead cells, the Fruity theme paytable stops at x100 for three red sevens, and the Very high volatility is carried almost entirely by the trigger. Even inside the feature the wheel mounted above the cabinet decides nothing: the multiplier is set purely by the number of coins collected, and the dial only lights the wedge that count has already reached, from x3 up to x2024 under a printed overall cap of x2124.

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Slot Machine Announces, Locks, Resets and Only Then Pays

The measured win overrides the printed rule

Slot Machine's printed rules state that payline wins are multiplied by the bet per line; a recorded natural spin settled differently. At a 0.10 FUN stake, a grid filled with Plums paid on three lines at once: the screen showed Line 2 paying 0.40 FUN and a Total win of 1.20 FUN, exactly three times the printed per-symbol figure, while the balance moved from 999.00 to 1,000.20 FUN. Each winning line collected the full paytable value, not a fifth of it. The consequence for a practice run is a hierarchy of evidence. The win screen and the balance readout document how this build actually pays, and the rules paragraph is boilerplate that does not. Only a landed win exposes that difference, and it is precisely the sort of fact a free session establishes for nothing.

Base game grid shows plum symbols filling the middle row, Line 2 pays, Total win 1.20 FUN, bet 0.10 FUN.

Before the first spin, the ceiling is already quoted

Everything the feature can pay is quoted before the grid goes live. The preview screen carries MAX WIN 2124x of the bet and a wheel engraved with all seven rungs from x3 to x2024, so the outcome range arrives ahead of any experience of it. Published data then supply exactly what the splash omits: RTP is 97.00%, stated identically for the base game and the purchase path, and volatility is Very high. Underneath sits Traditional casino classics staging with a Fruity theme on 3 reels, 3 rows and 5 Lines. The omission matters because the missing figure is the temporal one. Volatility is printed nowhere in the captured screens, yet it is the property deciding how fast the 1,000.00 FUN demo balance drains between events, which is the main thing a practice run actually feels.

States of the Hold and Spin round in order

Point in the roundRecorded behavior
Trigger spinThree or more coins anywhere stick; three respins are granted
Each respinA new coin sticks and returns the counter to three; an empty one costs one
Wheel above the reelsThe lit wedge marks the secured multiplier, x3 up to x2024 at nine
Final respin at zeroThe collected count's multiplier hits the full stake and pays once
Recorded purchase roundThree coins only; counter ran 3, 1, 0; paid 0.30 FUN marked 3x BET
Help popup describes the Bonus Game feature above a semicircular wheel showing wedges x3 to x2024.

What locks while the round runs, and when state expires

While the feature runs, the stake is fixed: the bet stepper and the Buy button disappear from the bar, so the amount that multiplies the payout was decided at the instant of entry. Buying in follows the same rule of the moment. The price is x60 of whatever stake is currently set, 6.00 FUN at 0.10 FUN and 480.00 FUN at 8.00 FUN, both confirmed on screen. A single tier exists, the purchase dialog lets the stake be adjusted before confirming, and the identical action is labelled BUY RESPIN inside the dialog and BUY BONUS on the cabinet coin, a split the game never explains. The outer limit on every suspended state is 24 hours: unfinished rounds are terminated, and any choice still pending is settled as the risk-free option without raising the initial bet.

What a practice run settles, and what it cannot

The order of everything is verifiable in free play: the trigger, the reset rule, the stake lock, the single deferred payout, and which document wins when rules text and behavior diverge. Frequency is not verifiable. The one captured feature round stopped at the ladder's first rung, returning 0.30 FUN on a 6.00 FUN entry, and whether the x500 or x2024 rungs ever occur is a property of Very high volatility across long play, not of any single session. The same limit holds for the headline figure. The overall cap x2124 exceeds the feature ceiling x2024 by exactly x100, the top line win for three sevens, and that tidy composition is the research document's own inference, printed nowhere in the game. As a map of states, the free run here is complete; as a measure of how often each state occurs, it ends where the demo balance ends.

Symbol payouts

Info panel shows bonus rules text above the multiplier wheel with wedges x3 through x2024.

x3

  • BONUS Bonus —
  • Red '7' (lucky seven) High 100.00
  • Gold bell with blue bow High 50.00
  • Watermelon High 20.00
  • Grapes Low 4.00
  • Lemon Low 4.00
  • Orange Low 4.00
  • Plum Low 4.00
  • Cherries Low 1.00

How to place a bet

Hold and Spin respins are the only feature in this build, so every base spin either pays across its Lines or drops BONUS coins toward that round. Each pass poses the same two decisions: keep or change the stake, then spin again or buy in directly.

  1. Open the cabinet The entry screen offers one control, CLICK TO START. Pressing it loads the red cabinet: a 3x3 reel grid, Total bet preset to 0.10 FUN, a demo Balance of 1,000.00 FUN, and a BUY BONUS coin priced off the current stake.
  2. Set Total bet and spin Total bet can stay at 0.10 FUN or move along a ladder running from 0.10 to 80.00 FUN. With the stake set, the spin icon, the side lever, or the spacebar starts one spin of the grid.
  3. Settle the spin Symbols pay left to right across 5 fixed Lines; wins on several Lines add together, and only the highest combination per Line counts. The credited amount updates Balance, after which the same stake-and-spin decision repeats.
  4. Enter Hold and Spin Three or more BONUS coins in one spin (or a BUY BONUS purchase at x60 the bet) open the Hold and Spin round. Triggering coins stick, 3 respins begin, and every new coin resets the counter; when it reaches 0, the collected total pays x3 to x2024 of the bet.

Managing your bankroll and volatility

Very high volatility frames this build, and its three deliberate settings each act on a different variable: Total bet scales every payout and the x60 entry price, the gold coin trades that price for immediate entry into Hold and Spin, and the autospin counter sets how many spins run unattended. None of them changes how a spin resolves.

  1. Seventeen stake steps, one shared scaling factor

    Total bet moves across 17 fixed steps from 0.10 to 80.00, editable between spins and inside the purchase dialog. Line wins, the Hold and Spin multiplier and the x60 entry price all derive from this one figure, so any change rescales cost and payout basis together. Once the respin round begins, the bet controls leave the screen and the stake stays as set.

  2. The x60 coin secures entry only

    Entry is all the gold coin sells. A single debit of 60 times the active Total bet fires Hold and Spin from the base game with no second tier; the purchased round observed began on the x3 rung and returned 0.30 FUN against a 6.00 FUN price, while the printed RTP stays 97% on either path.

  3. Autospin sets a count, not the odds

    Autospin settings, opened from the base-game bar, offer round counts from 10 to 1,000 plus an unlimited option. The choice sets how many spins run without further input; nothing in the modal touches payouts or the Hold and Spin trigger, and whether the stake can move mid-sequence is not documented. Quick spin was disabled in this build, with availability set by license terms.

See the game in action

Paytable lists fruit payouts from 10.00 FUN for red 7 down to 0.10 FUN for cherries, plus Bonus Game rules text.
Wheel glows on wedge x3 as three star coins stick on the grid with 3 Respins remaining and PUSH SPIN TO START.
Three gold BONUS coins land on the grid, triggering BONUS ACTIVE at 6.00 FUN with balance at 993.70 FUN.
Info panel lines section highlights the five payline diagrams below the multiplier wheel showing wedges x3 to x2024.
One Respin remains as two star coins stay stuck while blurred reels spin and the wheel holds on wedge x3.
Preview screen lists MAX WIN 2124x beside the Bonus Game wheel and a grid of eight gold star coins.
×
Paytable lists fruit payouts from 10.00 FUN for red 7 down to 0.10 FUN for cherries, plus Bonus Game rules text.
‹1 / 6›
×
Wheel glows on wedge x3 as three star coins stick on the grid with 3 Respins remaining and PUSH SPIN TO START.
‹2 / 6›
×
Three gold BONUS coins land on the grid, triggering BONUS ACTIVE at 6.00 FUN with balance at 993.70 FUN.
‹3 / 6›
×
Info panel lines section highlights the five payline diagrams below the multiplier wheel showing wedges x3 to x2024.
‹4 / 6›
×
One Respin remains as two star coins stay stuck while blurred reels spin and the wheel holds on wedge x3.
‹5 / 6›
×
Preview screen lists MAX WIN 2124x beside the Bonus Game wheel and a grid of eight gold star coins.
‹6 / 6›

How the game plays out

Slot Machine orders its two items into a strict sequence. The Base Game is the standing state: every spin is evaluated there, and both ways into the Hold and Spin feature start from it. The Bonus Game follows and holds the coins that admitted it until its respin order runs out.

Bonus symbol rules list multipliers x3 for 3 coins up to x2024 for 9, above the fruit paytable icons.
Base Game

Wins are read from the leftmost reel along five fixed Lines on the 3x3 grid, and every Line win is settled at its printed multiplier against the total bet. Simultaneous Line wins are summed, with only the highest combination paid per Line. This is the state that gates the Bonus Game: three or more BONUS coins anywhere on the grid in one spin trigger it.

Bonus Game (Respin)

Entry comes from the Base Game only: three or more BONUS coins in one base spin, or a direct purchase priced at 60x the total bet, both start the same round. The admitting coins stick first; three respins follow, where any new coin sticks and resets the counter to three while an empty respin just lowers it. At zero the count of collected coins sets the multiplier, x3 at three coins up to x2024 at nine, applied to the total bet and paid at the end.

Works on your device

Autoplay optionYes

Wager sizes

Smallest stake permitted – Top bet limit
0.10 – 80.00

Who made this game

BGaming

BGaming is an iGaming content provider and publisher that began in 2012 as the in-house slot team of SOFTSWISS, relaunched under its own brand in 2018 and legally remains part of the group as a strategically independent unit. It is headquartered in Valletta, Malta, with development offices in Poland and Georgia, and operates under a Malta Gaming Authority B2B licence held through Stable Games Ltd. Video slots dominate the documented catalogue, but the range extends to crash, scratch, instant-win and table games. Much of the output builds on recurring series such as Elvis Frog, Fruit Million and Plinko, often reworked in seasonal or mechanic-led editions.

Features

Hold and Spin

Game themes

Traditional casino classicsFruity theme

Bonuses

Buy bonus option
Yes · Cost 60.00x

Available bonus buy prices

Default Buy Bonus Cost 60.00x

Editor's rating

Key advantages

  • At 97%, the long-term return is set high, which softens the cost of the very high volatility between features.
  • All seven rungs from x3 to x2024 are printed in the paytable and shown on the wheel, so potential stays readable.
  • Seventeen stake steps from 0.10 to 80.00 fit cautious testing and large budgets within the same math.

Drawbacks

  • The printed rules describe bet-per-line wins, contradicting the full-bet payouts this build actually makes.
  • No volatility rating appears anywhere in the game's own panels, so its risk level must be learned elsewhere.

FAQ: what players want to know

What is the RTP of BGaming's Slot Machine?

The theoretical return is 97.00%, and the Buy Bonus purchase path is listed at the same 97%. Buying the respin round therefore does not change the long-term rate compared with triggering it through normal play.

How volatile is Slot Machine?

Volatility is rated Very high, so wins are unevenly distributed, with the largest outcomes sitting in the Hold and Spin multiplier ladder rather than in regular line hits. The rating does not appear in the in-game rules; it comes from the provider's game data.

What is the maximum win in Slot Machine, x2124 or x2024?

x2124 the bet is the announced overall cap, shown on the start screen and in the rules. x2024 is only the top rung of the Hold and Spin ladder, reached with nine collected coins; the x100 gap matches the best regular line of three red 7s, but the game never states that composition, so it stays unconfirmed.

How much does it cost to buy the bonus round?

The Buy Bonus price is x60 the total bet, for example 6.00 FUN at a 0.10 stake and 480.00 FUN at an 8.00 stake. Only one purchase tier exists with no choice of variants, and the stake can be adjusted inside the buy dialog before confirming.

When does the Hold and Spin round in Slot Machine end?

The respin counter, not a fixed number of spins, decides the length: it opens at three, returns to three whenever another BONUS coin lands, and the round stops as soon as a respin adds nothing. All landed coins, including the triggering ones, stay locked until that stop and set the final count.

What do the symbols pay in Slot Machine?

Three red 7s pay the most at x100 the total bet, then the bell at x50 and the watermelon at x20; grapes, lemon, orange and plum pay x4 each, and cherries pay x1. Every symbol carries a single 3-of-a-kind tier only, because the three-row grid fits no longer line combinations.

How many lines does Slot Machine have and how are they shaped?

Five fixed lines cross the 3x3 grid: the top row, the middle row, a V shape running bottom-middle-bottom, and the two diagonals. Wins pay left to right on consecutive reels, simultaneous wins on different lines are added together, and only the highest combination counts per line.

Date published 09/09/2026 Revised 17/09/2026

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