How does Gems Bonanza pay on its 8x8 grid?
Gems Bonanza uses Cluster pays: on an 8x8 grid, 5 or more matching gems connected horizontally or vertically pay anywhere. Only the highest win is paid per connected cluster, and separate winning clusters on the same spin are added together.
Which gem pays the most in the Gems Bonanza paytable?
The red ruby is the highest-paying symbol. At the $2.00 total bet used in the demo, a 25+ cluster pays $2,000.00, while the minimum paying cluster of 5 pays $2.00; paytable coin values scale with the base bet.
What does the Tumble feature do after a win?
After each spin, winning clusters are paid and explode. Remaining gems fall down, new symbols drop in from above, and the cascade repeats until no new winning cluster or spin feature occurs; everything from that one base spin is then added to the balance together.
What are the five spin modifiers and when do they fire?
Colored marks can sit behind grid positions before a base spin resolves. If a winning cluster lands on a marked spot, that modifier plays after the spin's tumbles finish, in fixed order: NUCLEAR clears the grid, WILD GEM turns one symbol wild, SQUARES adds 2x2 blocks, COLOSSAL SYMBOL adds a 3x3 to 5x5 block, and LUCKY WILDS adds 5 to 15 wilds.
How is Gold Fever triggered in the base game?
Every winning symbol that explodes in tumbles counts toward Gold Fever; the count resets when a spin ends with no further explosions. Collecting 114 points from one base spin, including its tumbles and spin-feature explosions, starts Gold Fever after that spin fully finishes.
How do Gold Fever levels and multipliers progress?
Gold Fever has 5 levels and starts at level 1 with a 2x multiplier. For the naturally triggered round, levels 2 to 5 need 116, 120, 125, and 132 collected winning symbols and raise the multiplier to 4x, 6x, 8x, and 10x; each level plays all five modifiers once, then the round ends if the next threshold is missed or level 5 is completed.
What changes when Gold Fever is bought?
The buy option triggers Gold Fever for 100x the current total bet, shown as $200.00 at a $2.00 bet, after the buying spin's tumbles and modifiers finish. Level 2 still needs 116 symbols, but bought levels 3 to 5 require 121, 129, and 138, slightly more than the natural-trigger thresholds.
Which limits are stated, and which win cap is not?
The rules state a 96.55% theoretical RTP, High volatility with 5 of 5 bolts, and bets from $0.20 to $240.00; the demo opens at $2.00 with $100,000.00 credit. No maximum win cap is stated in the rules, and no separate bought-Gold-Fever RTP is given.